GROND ENGINE: LEVEL DESIGNER

Version 1.0

Build & Play DOOM E1M1 in any LLM

Welcome to the Grond Engine. This is a stateful, Raycasted 3D game engine designed to run entirely inside an LLM's Python execution sandbox.

MISSION PROTOCOL:

  1. Design: Use the Architect Map to paint your level.
  2. Plot: Use your keyboard (Arrows + Spacebar) to drive your player (P) through the Live Tactical Preview.
  3. Generate: Click "Generate Injection Payload" to compile your movement tape.
  4. Execute: Copy the Payload and paste it into an LLM with code-execution capabilities (e.g., Grok, Gemini, & ChatGPT).

πŸ•ΉοΈ TERMINAL INPUT

πŸ“ ACTION QUEUE

β€” buffer empty β€”

πŸ—ΊοΈ LEVEL ARCHITECT

πŸ“‘ LIVE TACTICAL PREVIEW

>
β–ˆ P(Player) β–ˆ G(Guard) β–ˆ D(Door) β–ˆ K(Key) β–ˆ $(Relic) β–ˆ +(Medkit) β–ˆ =(Ammo)